More showing off

Righty ho, another test video and there are a few improvements – of the visible changes (there’s quite a few from the last version that literally nobody bar me will ever be aware of or even care about!), there are some newly-created airborne enemies and ground bases and the latter has six frames of animation to make it’s “eye” glow so that, along with the kludged background object that now has flashing lights, I can test the newly-improved graphics code. Objects can now optionally spurt out particles in their wake too, so there’s a test of that during the boss explosion although I’m really not sure about the way that looks yet…

All of these graphics are still to be considered test only (although I quite like the new enemies so they might be staying in at least some form) and that appallingly bad rip-off of the Raiden ship and the… well, box pretending to be a boss will both be long gone before this starts being an actual game rather than just an engine; before that can happen there are a still few more object-based bits and pieces to add before that happens but it’s finally in sight!

(Originally posted to the Bullet Mechanics blog.)

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4 Responses to “More showing off”

  1. AndyHovine says:

    Looking nice! It’s got that Xenon vibe. :)

  2. Jason says:

    i’m glad you didn’t say Xenon 2 – i’d have been offended! =-)

    This is pretty much all test at the moment, although a similar look – without the BM logos on the backgrounds – is sort of “planned” (which implies i’m doing far more planning than i actually have at this stage!) for a later level in the game.

  3. jeff says:

    great! now do that for a commodore game! ;)

  4. Jason says:

    Well, the only thing it’s doing that an 8-bit would have issues with is the object count; some of the tests i did with a SuperCPU (and to a degree stock REU) point to an 8-bit bullet hell being at least possible…

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