As I noted previously, Replay is getting inexorably closer and, of course, I’m not entirely ready for it… as in Callisto (the Atari 8-bit game i’m writing for release at the event) only contains two and a bit levels so far, lacks a title logo and still has a couple of minor hiccups in the code that need ironing out! But I might as well post a quick screenshot grabbed at the start of the second level anyway:
There can be up to six enemies in play at once with three allowed on the same scanline (along with the player’s ship) and all seven hardware-generated sprite objects are 10 by 18 pixels in size with colour splits every other line. Getting this lot going has been… different!
On the hardware front, everything is almost ready to go, although the Oldschool Gaming Atari 800XL with its SIO2SD connected (and what appears to be a Zipstik farm, there are five in total although one needs a quick service) are currently set up for testing the game’s code and the C64GS is sat there patiently waiting for one of the final pieces of hardware to arrive. And if it’s okay with everybody else, I plan to start seriously panicking around Wednesday, give or take…