Workprint – October 2017

Things have been a bit… meh recently. I caught a cold at the end of last month and am notoriously bad at recovering from illness so didn’t sit down to do as much programming as I’d wanted to; I have done some code on a scrolling shoot ’em up which is for the Hex Files rewrite although it isn’t anywhere near finished just yet. It’s called Rubidius because even work-in-progress projects need a name and is running with some unused graphics which currently look like this…

…but there’s a distinct possibility that things will change as the project progresses. It’s deliberately a simple game internally – the attack wave driver is more primitive than the code in Edge Grinder for example – but I’m avoiding things like unrolled loops or self modifying code. Keeping things simple has, rather ironically, been a little complicated since I wanted to scroll the colour RAM but still keep things PAL and NTSC compatible.

Andy Vaisey has graciously agreed to compose the music for both Rubidius and the other game I have in mind which is a reworking of the original Hex Files sprite dodging one, although I haven’t randomly plucked a name from the periodic table and flipped a letter or two out for the title of that one yet.

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2 Responses to “Workprint – October 2017”

  1. Jackdeep says:

    Great work, looks very nice!

  2. Jason says:

    Thanks, I haven’t had any time since posting but tomorrow might see a little progress! =-)