Playing Attack Of The Mutant Camels (Atari 8-bit)

At the end of the 21st century the world is under attack, this time from the Zzyaxians who, rather than taking on the Earth’s plucky lone fighter with their own fleet, have instead opted for something more insidious and indeed bizarre; the alien aggressors have used genetic manipulation on otherwise friendly camels to breed them into 90 foot high, neutronium shielded, laser-spitting creatures of death. Each sector has six death camels – shown on the handy scanner at the top of the screen – stomping inexorably towards the base at the right hand edge of the play area and, if they complete that journey, the player is overrun and the game over.

Each camel takes a significant number of hits before “de-rezzing” and defends itself with the aforementioned laser-infused spittle; some of these are merely fired in a fixed direction but the nastier ones track towards the player’s jet and need some manoeuvring to avoid. Each jet gets nine shields and loses one to collisions with both bullets and camels, something that comes in handy on the later stages where it’s possible to end up accidentally pinballing back and forth between objects as the game speeds up.

When a stage has been cleared the Faster Than Light Hyperwarp drive system can be engaged in order to travel to the next; the jet starts at the right side of the screen and accelerates to the left, dodging fast-moving rockets heading in the opposite direction – smacking into one will destroy the jet so the current level needs to be played again – until the drive kicks in and it’s protected for the remainder of the journey to the next sector, where things start over but with the overall difficulty increased and new background colours.

Attack Of The Mutant Camels is early Jeff Minter at his very best, perhaps not as surreal or indeed involved as later titles like Iridis Alpha or Batalyx – which also contains a beefed up version of this game with multiple camels on the screen which can also jump – on the C64 but still fast, colourful and endlessly playable. It’s one of those games which can be picked up for a quick ten minute blast and there’s a range of difficulty settings to suit most folks – the power of the player’s bullet can be tweaked as well – although starting at the default “fer sure” setting seems to be about my speed these days even if I remember nudging it up a level or two as a teenager.

2 thoughts on “Playing Attack Of The Mutant Camels (Atari 8-bit)

  1. I’ve never played the A8 version before, or to be honest never really seen it ‘up close’.

    Wow! Isn’t it a *lot* prettier than the C64 version! A much better looking game that makes the C64 version look like something on the VIC 20.

    And like my comment in your game post a few weeks ago, love the explosion effect again, so I see what you mean about it being an A8 thing.

  2. Yeah, that splitting into lines thing is pretty easy on the Atari; the hardware sprites are full screen height so there’s nothing to stop the rendering from spreading the lines of an object out like that.

    AMC is prettier yes – I’d say more playable too but your mileage will no doubt vary 0 but Jeff had hardly any documentation for the C64 when he wrote that version so it’s not really a surprise…

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