Watching Futurevision #1 (C64)

Somewhere in East Germany… a James Bond-alike spy has broken into a presumably sensitive location and found information that must be ferried back to HQ safely, with the first step being a scramble down the side of a four storey building to where his tricked out sports car is waiting, pausing only to blast a couple of alerted guards along the way. After that it’s a manic dash to the coast where the car dives into the water and in classic 007 fashion turns into a submersible, ramming a diver as it escapes.

Developers Future Projects had already released several demos with a similar, animation based style, but Futurevision #1 is by far the most involved; it tries to present itself as in the style of a movie from the moment the screen turns black after a forgotten greeting is issued – going back in to update the list and then crunch the demo for a second time would have taken hours rather than seconds – with the opening text fading in and out. Then there’s the flurry of spy-based action and a “to be continued” message that, sadly, was never followed up upon because, sadly, Futurevision #2 didn’t happen.

This isn’t doing anything radical on the code front and there are a couple of rough edges here and there – when the second picture is swapped in there’s some temporary glarging up of the music for example – but there does appear to be a well written scripting engine under the hood which controls the action, so the data basically tells objects where and when to spawn, change states or move. That’s an assumption on my part of course and it could just be a series of bespoke routines handling each individual state but I can’t help thinking that, whilst that would be okay for the previous, smaller Future Projects animation demos, it’d be fairly bonkers for something on this larger scale.

And I’ve got to say that whilst the graphics are pretty good throughout – the little soldiers have a surprising amount of character despite not having many frames of animation – it’s the music playing behind the action which really steals the show for me; this tune was composed by Ramiro “Extermer” Vaca – he went on to collaborate on the soundtrack for Turrican with Stefan Hartwig and Chris Huelsbeck – and slots together nicely with the on-screen action in the same way that Bond themes composed by pop artists usually tend to work in context. And the music doesn’t stop at the story’s cliffhanger, playing on continuous loop in the background for anybody wanting to read the scrolling message.

2 thoughts on “Watching Futurevision #1 (C64)

  1. Another blast from the past! Great concept, but disappointing that it was never followed by another part.

  2. It’s a clever idea and, if I’m right about the implementation, well executed as well.. and yes, I would’ve liked to see a sequel. Perhaps one of the developers will decide to make a comeback? =-)

    On the down side, the video ended up with a copyright strike against it – Sony reckon the music is actually Twilight Zone by 2 Unlimited despite Futurevision #1 being half a decade older! I’m contesting the claim, of course.

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