Workprint – April 2019

The work on pushing new graphics into the updated C64 version of Stercore is progressing slowly but surely; so far I’ve replaced pretty much all the original attribute-flavoured tiles with graphical versions – as in the screenshot from Char Pad below – but they’re still in need of tweaking to remove or rework some elements. It does look like there’s a reasonable amount of space left in the character set for some extra detail though and, although there’s a few ideas brewing for new graphics to add, I’ll need to sit down and check through the maps first to make sure everything is present and correct before assigning characters.

Apart from that there’s not much else going on at Chez Roundabout because I haven’t really had much time – a dodgy shoulder has been making typing very difficult for most of the last month, which is frustrating when you’ve got ideas but can’t do much with them – which goes at least some distance towards explaining the lack of blog posts – but there’s a few odds and ends on my “to do” list for when things hopefully settle down in a week or so. And at the same time there’s all of the regular urges to write yet another horizontally scrolling shoot ’em up that need be fought…!

1 thought on “Workprint – April 2019

  1. Looking good!

    Hope the shoulder improves soon; wouldn’t want another shooter to pass by because of it!

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