Archive for the ‘Jason’s News’ Category

Just a quickie (fnarr, fnarr)

Monday, March 17th, 2014

There were two new Cosine demos released over the weekend for the Atari 8-bit. The first was 15 Shades Of Grey which won the Atari 8-bit demo competition at Forever. It runs in a couple of the 80 by 192 pixel modes, sticks to just using the greyscales and, perhaps unsurprisingly considering the name, has a slightly adult theme:

And then there is it’s “sister” release 15 Hues which contains all the colour writes which weren’t used in 15 Shades:

The code and graphics in both were by yours truly, with music by Bex/Slipstream and Sack/Cosine for 15 Shades and 15 Hues respectively.

That syncing feeling

Saturday, February 15th, 2014

I’ve been in something of an “odd mood” recently, so no game coding or indeed blogging since early January; I’d like to apologise to my fans (both of them) for the lack of updates but life has been getting in the way somewhat… and I may have been dabbling with demo code during that time as well! [Ahem]

Anyway, the reason for this post is that, after the hard drive in my work PC nearly went down with all hands at the start of the year, it seemed like a good time to get things set up to avoid hardware failures killing my files and to that end I’ve been messing around with BitTorrent Sync, a do it yourself cloud solution which uses the BitTorrent protocol. I’ve had it running between various machines on my LAN and a central box acting as backup server and, barring a few quirks, it has performed pretty well for the last month and seems happy to work over teh interwebs as well. Anyone using Dropbox or similar services with more than one device should at least give it a glance.

Whilst I’m here (as it were), the Cosine YouTube channel mentioned at the end of my previous post hasn’t seen much activity because I can’t figure out how to convert footage saved with VICE into a format Windows Movie Maker can use without bottling out during the render! Any and all suggestions are welcome…

Out with the old

Saturday, January 4th, 2014

Happy new year and all that. We had a quiet Christmas which was mostly about watching all of the Die Hard films (well, the first two are set at Christmas!) and an assortment of specials on the telly, but I did find time to work on the forthcoming 64K version of Vallation which should hopefully be over three times the size of the 16K release from the RGCD competition at the end of 2013.

And I managed to get Lunar Blitz for the Atari 8-bit released as well; it’s been firmly wedged in “development hell” for about nine years because I wanted it to have the same music as the C16 version but nobody fancied doing it. So a few days before the end of the year I went in to fix the source up a little (it’s still a mess, mostly because there are still automatically generated labels from the disassembly in there), put some nice Atari-specific cosmetics in and add the tune from one of the Atari 8-bit demos Cosine released during 2013 so it could go out as part of the 2014 New Years Disk. Lunar Blitz looks suspiciously like this…

…and can be downloaded from the Cosine website. For social media lovers, there’s now a Facebook page for Cosine which is used for new release announcements, linking to videos on the YouTube channel and so on… both were set up at the end of 2013 so we’re still deciding where else to do with them right now!