Archive for the ‘Jason’s News’ Category

Engage smug mode

Monday, June 8th, 2015

So this blog is fairly smug to begin with, but I’ve got slightly more reason than usual at the moment; the latest issue of the excellent disk-based magazine Vandalism News was released at the Flashback party and it includes an article about the history of RGCD written by James “Heavy Stylus” Monkman which (and here comes the self-satisfied grin) name checks me quite a lot.

But putting my almost painfully over-inflated ego aside for a moment, the piece is very interesting and should probably be required reading for anyone considering the whole retro or indeed indie publishing gig. And as if that wasn’t enough, there’s a new tune from Rock of Finnish Gold in there and that is just several different shades of awesome.

And since I’m doing a particularly “look at me” kind of update today, a photo with me in it at Play Blackpool will apparently be appearing in Retro Gamer’s event report soon (presumably issue 143). So yeah, fame at last and all that – where do I sign up for a couple of groupies…?

Workprint – June 2015

Monday, June 1st, 2015

Whoops… so last month’s workprint got a little “lost” but there wasn’t much going on so that’s okay; there’s only a couple of things for me to waffle about this time so we’ll start with Hammer Down which, after a slight deviation where Sean said he wanted to extend the music and asked for another 512 precious bytes of memory, is now officially finished. And yes, it’s quite difficult to type when you’ve got your fingers crossed.

The second thing is that I’ve been in a somewhat demo-ish mood of late so have started drawing logos and doodling code ideas; there are plans over at Plus/4 World for a new instalment in the Cracker’s Demo series and I have half a part written which should be using this logo…

…and, because I’m “oldschool”, raster effects (but since I’m used to keeping demo ideas under wraps, the specifics will remain shrouded in “mystery” for the moment). After that things are somewhat vague right now, with just Blok Copy for the Plus/4 announced and a couple of other games currently under my hat

2016 is also Cosine’s 30th anniversary and I really want to get some demos and possibly even another game out the door during that year… and I do have a bucketload of mostly C64 prototypes right now, so if anyone wants a party invite or BBS advert it might be worth getting in touch!

The economics of 2p machines

Sunday, May 10th, 2015

The pictures have been up since the event itself last weekend, but here’s the “official” post about myself, my Beloved, Spencer and three storage boxes of Oldschool Gaming systems heading off to Play Blackpool. This year we were set up in the corridor to one side of the main hall rather than the entrance which was more noisy (making conversations about the games running with people who were playing them more difficult) but warmer than last year and conveniently placed near where the cosplayers were gathering for photos.

Sadly, there’s just a couple of pictures I took of the heritage trams that passed us on our final journey from hotel to venue on Monday because I ended up suffering with a raging toothache that day and was of absolutely no use to anybody. Since then I’ve been trying to sleep through the pain and have actually visited an emergency dentist to have work done despite a deep-seated childhood phobia, all of which is my excuse for this post and the May workprint being late – there’s not much to say anyway, but it’ll be sorted during the coming week.

Despite my being useless on the Monday, there’s still quite a few pictures from the other two days in the relevant gallery.

Play Blackpool 2015

Pictures taken at Play Blackpool on the 2nd, 3rd and 4th of May 2015.