Archive for the ‘Jason’s News’ Category

Retro Gamer 100

Thursday, March 1st, 2012

Oh dear… I’m forgetting to post again, aren’t I? But here we go because this is a special occasion; Retro Gamer issue 100 is now available and, rather than my regular homebrew section (which turns four in April 2012… suddenly I feel old!) there’s a game what I wrote called RG Rampage in there as a type-in! In fact, here’s a video of it running:

At the time of writing Issue 100 can be purchased over teh interwebs (I got mine at the local corner shop today as well) and I’ll update this post when a file version becomes available, either because the publishers have uploaded it or when someone finishes typing the thing in!

In “other news” whilst I’m here, I was in Kent a few weeks back to visit family and head over to Margate for GEEK 2012 [mutters under breath about the name] where I had a great time, met up with assorted folks from the Retro Gamer forum, actually got a chance to play some games for a change and took a couple of photos – I’ll try to remember to write up a more thorough “report” or at least upload the piccies soon!

Return from Replay 2011

Friday, November 11th, 2011

Good grief… this time last week I was in Blackpool in the process of getting set up for Replay 2011!

Replay 2011

I was there under the Oldschool Gaming flag and had a C64 with a 1541 Ultimate running Jason Tinkler’s Out-Space, a VIC 20 (which was loading from the C64′s 1541U) which usually either had The Keep or my unreleased 16K version of Lunar Blitz (which i really must get around to cleaning up and releasing) on the go, a Spectrum +2 with a painfully wobbly DivIDE that just about loaded Dingo or Reaxion if you spoke to it nicely, an Atari 800XL equipped with an SIO2SD that spent most of day one running Space Harrier from cartridge and day two showing off my sadly still work-in-progress shooter Callisto with a burst of Mighty Jill Off here and there. And at the end was my partially converted C64GS, running cartridges of Edge Grinder and Blok Copy for pretty much the entire event.

Oldschool Gaming stall

Those were joined by Antiriad’s Oric Atmos which spent some time showing off the nearly complete conversion of Skool Daze, Kenz’s Specadore 64 which had an Easyflash and Prince of Persia for some of the event and Mark Ball’s Atari 7800, which had what was one of only two XM expansion modules connected and was running quite a few games that utilised the shiny new hardware!

Oldschool Gaming stall

OSG was set up in the entrance hall before the doors to the event itself and in the long run that worked out pretty well; the main hall was, as with last year, reminiscent of 1980s gaming events, in other words a cacophony of excited chatter, 8- and 16-bit sounds with PA announcements overlaid. Had we been in there or even the second hall where we were originally pencilled in to be, the odds are I’d not have been able to talk to anybody… and I did a quite frankly scary amount of talking! During the course of the weekend I chatted to all manner of people including James Monkman, Frank Gasking, Sean Connolly, Jason Tinkler, Colin Davies, Jason “Kenz” Mackenzie, Dan Gillgrass, Mark R. Jones, Soren “Sokurah” Borgquist, Jens Schönfeld, Darran Jones, Andrew Fisher, Gasman… the list continues well past the capacity of my memory and I’m surprised my voice didn’t give out completely!

I’d just like to thank the organisers Dave, Gordon and Matt for putting in so much effort to get this event off the ground again, all the volunteers who put time, effort and hardware into making those grand plans possible, everybody who wandered past the Oldschool Gaming stand and stopped to play or chat and Spencer Guest for driving me and the computers there and back. Finally, I didn’t take many pictures because my eyesight was a bit crap during the weekend but here’s the entire Replay 2011 gallery along with all the preamble images from posts prior to the event:

Run-up to Replay – part 3

Tuesday, November 1st, 2011

I don’t really have anything to say right now, but I’ve just uploaded a preview video of Callisto on the Atari 8-bit to Youtube so might as well show it off here too! The enemy sprites haven’t been sorted yet (the first wave is being used to test the new animations that went in yesterday) and I still haven’t got level 4 done because I’m wasting precious time making videos and blog posts, bu-ut…