The A600HD getting a CF card has meant that I’ve spent a couple of days playing Amiga games… and there are loads of great shoot ‘em ups out there for the Amiga that I could be playing like Battle Squadron, Uridium 2 or Disposable Hero (and one or two like Xenon 2 that aren’t much cop as games but, bizarrely, still well-remembered amongst Amiga users) so, with a wide range of decent titles to play, finding myself hooked on an early blaster like Scorpio is a bit hard to explain…
Allow me to wallow in nostalgia for a bit (after all, it’s my blog and you’re not paying) because the first time I played Scorpio was probably around the end of 1988 when I got my first Amiga 500; it was second hand and came with some [ahem] less than legitimate floppies including Katakis and something that looked a bit like R-Type turned onto it’s side even to the point of replicating a few set pieces like the circle of guns.
I think the sheer cheekiness of Scorpio has some bearing on why I’ve played and enjoyed it over the years, it doesn’t avoid some of the larger “bear traps” of shoot ‘em up design since it drops the player back at the start of a very long stage when they buy the farm and the difficulty curve is, to paraphrase Richard Richard, “effing vertical” to the point where clearing the first level is reason to celebrate – but for such an early Amiga title (and one that doesn’t appear to just be Atari ST code shovelled over) it’s neatly executed and, as long as the player is a masochist, doesn’t get annoyed by the looped sample that passes for background music and likes memorising attack waves, is enjoyable to play as well – but it just has that whole “look at me, I’m a rip-off of R-Type but vertically scrolling so they can’t sue” attitude going on and it always raises a little smile, even when it’s repeatedly and mercilessly pummelling me into dust…