Archive for the ‘Random Stuff’ Category

Retro Gamer 86 and Public Domain

Tuesday, February 22nd, 2011

Yes, I know it’s late… but I’ve been away from home since last Wednesday and haven’t had a chance to sit down and write anything! Anyway, Retro Gamer 86 is in the wild and the homebrew reviews are Ghost Castle 2 and Genesis: Dawn of a New Day both for the Spectrum (a great Sabre Wulf-esque adventure and scrolling shoot ‘em up respectively), which are accompanied by NES time-based blaster Blade Buster and an Oric implementation of the classic Impossible Mission.

There’s a quirky little shooty puzzler called Kagnyan for the flash game, a futuristic rendition of APB called Space Police on Superhighway 9 for XBLIG , more gun-based action with Nova 2010 for the PC and Rocky Memphis and the Temple of Ophuxoff gets remake of the month. The Homebrew Hero interview is with Genesis author Utopian.

Staying with the subject of magazines, whilst rooting through some of my stuff (taking up a significant amount of space in my dad’s garage) I found a few odds and ends including my two TIB Ultimate drives, a Commodore SFX Sound Expander and the magazine pictured here…

Public Domain

…called Public Domain – this is the ninth issue, dated August 1992 and it covers PD and shareware for the Amiga, Atari ST and DOS-based PC – there’s a piece on how highly expensive CD technology is being used for public domain collections (with a note that Amiga users will need an A570 for their Amiga 500) and a boxout on page 75 titled “what’s CONFIG.SYS and how do I edit it?” raised a slightly pained but nostalgic smile.

This find was a surprise because, along with absolutely no memory of buying the thing in the first place, I’ve been saying for a couple of years now that a magazine dedicated to the modern day equivalent of PD and shareware, the indie and homebrew communities, could work as the focus for a magazine and that I’d be first in the queue to both buy and preferably write for such a publication! In fact, now I can back that argument up a bit the only problem I can see is advertising; Public Domain is almost exclusively comprised of PD and shareware libraries like Scorpion Shareware and that kind of firm all but went away with the proliferation of the internet.

Still, I’m sure there are other relevant companies out there who’d consider advertising at the slightly more technically savvy audience something like this would attract and, if anyone decides to go for it, don’t forget where the idea came from and that I’m cheap!

Oh, another find was a promotional toy for Banana disks, probably from the mid 1980s when we’d get bulk loads of 5.25″ floppies from Commodore and Personal Computer World shows in London. Beep beep!

Beep beep!

Mutter, mutter, grumble

Sunday, October 31st, 2010

One thing that’s always bugged me just a teeny bit is when folks on interweb message boards insist that nobody in the 1980s discussed technical matters about their 8-bit micros; if you listen to some of these people bang on relentlessly, you’d get the idea that magazines like Crash and Zzap! 64 were entirely focused on the games and nothing else – according to these experts, if anybody even dared to talk about something more technical they did so in the hushed tones reserved for gossiping about other people’s sexually transmitted diseases.

Of course, they’re talking rubbish. I’ve recently been doing a spot of “research” for another project which has lead to me wading through scanned issues of Zzap! 64 and the reality is a surprising distance from the aforementioned “truth”, further than I remembered it to be in fact. Along with all the adverts for programming utilities like the Laser series from Ocean and assorted adverts for productivity software such as Mini Office or Blazing Paddles and Zzap!’s own mail order service selling non-gaming peripherals like printers (unless I missed something in a text adventure somewhere that allows it to be played as though using a terminal) there were reviews for tools such as Electrosound from Orpheus, Rainbird’s OCP Advanced Art Studio or budget composing tool Ubik’s Musik.

There were also dedicated programming features over the years from Gary Liddon and others, unbridled technical discussions within the reviews and interviews or the various programming diaries from Martin Walker (for Citadel) and Andrew Braybrook (twice in fact, Paradroid and Morpheus) which were absolutely fascinating and went into at least some of what happens under the hood of their games. Add to that the swathes of type-in listings for the tips section, some of which were large production numbers which I’m sure the people who reckon that these magazines didn’t get technical will claim don’t count despite them being machine code programs in data form which were written and submitted by readers. And then there was the coverage of prototype online service Compunet (and through that, the demo scene) that could take anything up to six pages an issue including art galleries and was chock full of programs written in back bedrooms, adverts from people trying to find programmers or graphics artists to work with on games in the classifieds… the list goes on.

So by this point you’re probably asking yourselves what my point is, surely it’s not just about people whining on message boards? Well no, being told that nobody was interested in programming in the 1980s is annoying during those “platform X is better than platform Y” arguments but the problem I really have with the “it’s all about the games” attitude is more about what people expect of Retro Gamer. I’ve always been hesitant to include technical detail in reviews even when I thought it would make for interesting reading (note that I said “hesitant”, it doesn’t stop me entirely and the feedback I do get is usually positive). I believe it also makes the editors wary of accepting technically-minded articles for the rest of the magazine and to me that’s nothing short of a crying shame.

8-bit sighting

Thursday, April 1st, 2010

Here’s a quick grab from the animation played before the technology section of Russell Howard’s Good News on BBC3 (clicky for more bigness or watch the show over on iPlayer to see it moving):

Good News Technology Intro

It’s only just occurred to me this evening what’s going on there but (at least according to my quick and probably highly inaccurate Google search) it seems that nobody else spotted it previously either; the board is a nekkid 48K Spectrum and the joystick is a C64DTV! Surely, if you’re going to put both into a stop motion animation together, they should be fighting…?!