The free time I’ve had over last couple of weeks has been very… well, Atari-filled; my scrolling shoot ‘em up Callisto made it out of the door safely and just in time for this year’s ABBUC software competition and there’s another scrolling shoot ‘em up been submitted so I’m particularly looking forward to playing that when the releases start filtering through to the public domain in a month or two. Entering the competition has been on my “to do” list for several years now so I’m pretty pleased that the planets have finally aligned correctly for it to happen.
There’s also a fun little (literally, since there’s a size limit of 4K) Atari 8-bit BASIC coding competition on the Atari Age forums and I threw my hat into the ring for it with Stellar Caverns, one of those “use PRINT to scroll the screen vertically” games where the player has to navigate safely through a tunnel. The quirk is that the display list (the sort of scripting language used to define the Atari 8-bit’s display) has been customised to flip the character screen memory vertically so the scrolling runs downwards rather than up.
Finally there’s a third Atari 8-bit game in the early stages of development, but I’m keeping that one under my metaphorical hat until there’s at least a playable level ready to show off demonstrate. That might be happening at Play in October as long as I’ve got enough coding time and there are a few other projects that need attention…!