Battle Eagle is finished and sent off a day before the ABBUC competition deadline! For those who haven’t read the previous posts, Battle Eagle is a vertically scrolling shoot ’em up that uses the Atari 8-bit’s 80×192 pixel sixteen shades of one hue graphics mode and hardware sprites which are horizontally expanded to make them fit in a bit more cleanly. Here’s a short video of the title page (with some of the music composed by Sascha “Der Luchs” Lubenow) and some of the first level:
Here are some “interesting” facts about Battle Eagle just because I’ve remembered how to do bullet points today:
- It has 50FPS smooth scrolling using a character-based screen mode.
- There are 60 screens of scrolling background constructed from 3,620 4×4 character tiles.
- Up to four independently controlled enemies, all generated with just two hardware sprites.
- There’s 106 frames of animation for the explosion, player ship and enemies in there.
At some point I’ll try to do another post mortem like the one written for Callisto last year but for the moment here are a couple of screenshots and the game itself will be released onto the Cosine website as soon as the nice ABBUC people give the okay.