Posts Tagged ‘homebrew’

Retro Gamer 86 and Public Domain

Tuesday, February 22nd, 2011

Yes, I know it’s late… but I’ve been away from home since last Wednesday and haven’t had a chance to sit down and write anything! Anyway, Retro Gamer 86 is in the wild and the homebrew reviews are Ghost Castle 2 and Genesis: Dawn of a New Day both for the Spectrum (a great Sabre Wulf-esque adventure and scrolling shoot ‘em up respectively), which are accompanied by NES time-based blaster Blade Buster and an Oric implementation of the classic Impossible Mission.

There’s a quirky little shooty puzzler called Kagnyan for the flash game, a futuristic rendition of APB called Space Police on Superhighway 9 for XBLIG , more gun-based action with Nova 2010 for the PC and Rocky Memphis and the Temple of Ophuxoff gets remake of the month. The Homebrew Hero interview is with Genesis author Utopian.

Staying with the subject of magazines, whilst rooting through some of my stuff (taking up a significant amount of space in my dad’s garage) I found a few odds and ends including my two TIB Ultimate drives, a Commodore SFX Sound Expander and the magazine pictured here…

Public Domain

…called Public Domain – this is the ninth issue, dated August 1992 and it covers PD and shareware for the Amiga, Atari ST and DOS-based PC – there’s a piece on how highly expensive CD technology is being used for public domain collections (with a note that Amiga users will need an A570 for their Amiga 500) and a boxout on page 75 titled “what’s CONFIG.SYS and how do I edit it?” raised a slightly pained but nostalgic smile.

This find was a surprise because, along with absolutely no memory of buying the thing in the first place, I’ve been saying for a couple of years now that a magazine dedicated to the modern day equivalent of PD and shareware, the indie and homebrew communities, could work as the focus for a magazine and that I’d be first in the queue to both buy and preferably write for such a publication! In fact, now I can back that argument up a bit the only problem I can see is advertising; Public Domain is almost exclusively comprised of PD and shareware libraries like Scorpion Shareware and that kind of firm all but went away with the proliferation of the internet.

Still, I’m sure there are other relevant companies out there who’d consider advertising at the slightly more technically savvy audience something like this would attract and, if anyone decides to go for it, don’t forget where the idea came from and that I’m cheap!

Oh, another find was a promotional toy for Banana disks, probably from the mid 1980s when we’d get bulk loads of 5.25″ floppies from Commodore and Personal Computer World shows in London. Beep beep!

Beep beep!

Retro Gamer 85

Wednesday, January 12th, 2011

There seems to be a pattern forming here… I’ve just finished Retro Gamer 87′s homebrew and picked up RG85 yesterday! Judging by a few forum comments, people don’t seem to be aware that there’s quite a delay between the content leaving my inbox and appearing in print so the intro for 87 has waffles for seventy words about why games take a little while to appear.

Anyway, the 8-bit indie games in issue 85 issue are Smurf Challenge (Colecovision), Balls To The Walls (VIC 20), D-Pad Hero 2 (NES) and Mission 2 Mir (MSX), the latter of which got what I suspect is the lowest score I’ve ever handed out in two and a bit years of writing for RG (although not for Oldschool Gaming). The second spread has Tempura of the Dead and Krazy Alienz (Xbox 360), Wild Turret (Windows), Chaos Invaders (Flash) and the Homebrew Hero interview is with Jon “Moloch” Mines of C64 team Arkanix Labs.

Sorted… now I’m going to settle down with a nice cup of tea and the last episode of Bonekickers season 1 on the DVD I got for a quid last week!

Retro Gamer 84

Friday, December 10th, 2010

After spending the last couple of days trying to get everything for Retro Gamer 86 done bang on my deadline, I decided to treat myself and went out to get some chocolate and the new issue! I haven’t sat down to read it properly so far, but there’s a making of Banshee that needs quite a bit of attention and it was nice to see the Homebrew Heroes interview with Oric maven Jonathan “Twilighte” Bristow in the main contents.

The 8- and 16-bit reviews are Horace in the Mystic Woods for the Spectrum, Minestorm for the C64, the slightly odd Space Pixy for the Megadrive and Cheril of the Bosque on the Amstrad, whilst the current gen titles are Explosionade for the Xbox 360, a remake of The Goonies for the PC and possibly one of the most bizarre games I’ve played for Retro Gamer, John Szczepaniak’s Haiku Quest – it’s an oldschool ASCII role playing game about creating video gaming haikus to be read out by a bad impression of Christopher Walken… no, I’m honestly not kidding!