1990 was a superb year for Mega Drive owning shoot ’em up fans and is pretty much when I personally jumped aboard that particular bandwagon with an imported Japanese unit. Games like Sagaia, Thunderforce 3 and Whip Rush were released for example, all being highly playable and demonstrating just how good Sega’s hardware was for this genre whilst hinting at what was yet to come. Sadly, X-Dazedly-Ray from UNIPACC really doesn’t fall into that camp and, when thinking back, there was for the longest time a small part of me which wondered why I handed over £24.99 for it back in the day.
The first games in the Gradius and Darius series seem to have been an inspiration for XDR‘s developers both from a gameplay standpoint and the visuals – the shield is very Darius-like with the options being more similar to Gradius except they can soak up bullets – although it’s nowhere near the standard of either Konami or Taito’s game. It does suffer badly from “Gradius syndrome” as well so, while it takes the entire first level to get some decent firepower together from the icons left behind by blasting certain enemies, everything is lost on dying and recovering from that situation with the now painfully underpowered ship ranks somewhere between frustratingly difficult and simply impossible.
XDR isn’t exactly a popular game, there’s a scathing GameFAQs user review which pretty much rips it to shreds and I’ve previously seen it described it as one of the worst Mega Drive games ever released during forum discussions. That’s being rather harsh on something that is essentially just mediocre though, and it’s not even the worst shoot ’em up for the platform either with titles like Curse, Xenon 2: Megablast or Divine Sealing being more aesthetically distinctive but, to my mind at least, less enjoyable to play.
So it’s not a great game by any stretch of the imagination, but still offers some entertainment; if the cost of cartridge publishing hadn’t meant there couldn’t be a home computer style budget range for Mega Drive games that’s where X-Dazedly-Ray would have fit in perfectly, not quite keeping up with the full-pricers for spectacle but still reasonably solid. For those wanting to give it a blast, go into the start menu to enable auto firing – because trying to constantly hammer two buttons for the main guns and missiles at a decent rate is something of an ask – and perhaps dial the difficulty down to “easy” before starting.