Posts Tagged ‘shoot ‘em up’

Bizarre tangents

Thursday, April 22nd, 2010

One of my more annoying traits as a programmer (and I suspect generally) is that I’m easily sidetracked – so after a couple of weeks writing Atari 8-bit code and getting quite a bit of a game going, the last couple of days have been spent learning the basics of Z80 and trying to write a software sprite engine for the Spectrum!

I’ve always had quite a bit of respect for Speccy coders, but actually sitting down with an assembler and prodding at the thing myself has emphasised just how limited a set of resources they’re having to work with. Even my simple four sprite routine is on it’s fifth or sixth iteration (optimisations have included moving the code out of contended RAM and unrolling quite a bit of it) and it doesn’t even handle X positioning yet I’ve got a few ideas to try later to improve it further…

But I can’t right now since I’m posting this with my (t)rusty old Blackberry as I head to the eye clinic at Jimmy’s… not that I’m implying that two days of working with the Spectrum has affected my eyesight or anything, of course!

Playing: Street Hawk (Spectrum)

Sunday, April 4th, 2010

Back in the 1980′s when I was pretending to grow up, television was almost saturated with imported American action series and kids my age lapped the lot up; playground arguments would revolve around which would come out better in a fight between the Knight Industries 2000 and Airwolf, if the A Team could build Blue Thunder from an old tractor and some tubular steel or which kid would get to be Colt Seavers and who would have to take the role of Howie Munson.

Street Hawk (Spectrum)

And being fairly avid gamers, we all wanted to re-enact our favourite telly shows in game form… and that was something of a shame really since the majority of those games were rather rough! But surprisingly, one exception was based incredibly loosely on the one season wonder Street Hawk (where a cop injured in the line of duty becomes the rider of a super-secret, heavily armed… erm, motorbike) and the “Subscriber’s Edition” under consideration here was rather cobbled together to get something released on a promise – and surprisingly, that quick and dirty development cycle appears to be the reason it came out as playable as it did!

Street Hawk (Spectrum)

Y’see, Street Hawk SE (my contraction rather than Ocean’s, but it’s already growing on me) is pretty much based on Defender and was presumably built rather hastily around an existing game; yes, the Street Hawk itself has been grafted in and some almost lunar gravity added presumably because even that particular superbike didn’t fly for extended periods, but it’s been equipped with a classic Defender laser and the primary objective is to hammer around the bi-directional scrolling landscape whilst twonking the enemies and rescuing the people who get blown clear of the explosions during the “rescue” stages of the game.

Street Hawk (Spectrum)

It really is simple but enjoyable stuff (as was the programme itself to be honest) in a way that the “full” Street Hawk, a vertically scrolling shooter released a year later where the player is actively discouraged from shooting most things, simply wasn’t. It won’t win a single prize for originality (although the minigame where the bike’s battery is charged before each stage might get a special mention during the awards ceremony) and there’s very little variety in the long term, but it’s a far more accurate representation of the programme. All its lacking is a cover of the awesome Tangerine Dream tune used on the show.

Playing: Zybex (A8)

Monday, March 29th, 2010

So for the last few days I’ve been playing a lot of Zybex on the Atari 8-bit, having mentioned it previously. Zybex is a horizontally scrolling shoot ‘em up, developed on the C64 and converted to the Atari.

Zybex (Atari 8-bit)

As shooters go it’s cheap but still quite cheerful stuff; one or two players can head into battle, there are five weapon systems to collect and power up and the movement patterns are busy. It does suffer from some cheap deaths from attack waves that barrel in without any warning, bullets being spewed out at inopportune moments and much needed power-ups can occasionally become embedded within the landscape.

Zybex (Atari 8-bit)

But despite those issues, Zybex looks pretty decent, has a good Adam Gilmore soundtrack and is probably one of the best examples of the shoot ‘em up genre released for the Atari 8-bit.

Zybex (Atari 8-bit)