Super Hyperzap (C64)

As promised in the previous post, here comes C64CD release time! First out of the gate is Super Hyperzap, a slightly remixed and improved version of my little gallery shooter Hyperzap 2018 which was actually completed around a day or so after the original escaped into the wild but then put aside to “release next week” and accidentally forgotten about during the subsequent shift to “demo mode”.

The main difference between Super Hyperzap and its predecessor is that many of the modifications that people asked for in comments online which had previously been omitted for “artistic reasons” have now been implemented, so there are a lot more sprite animations including an explosion sequence and as the game progresses the enemies begin to move horizontally as well.

That latter change fixes a design flaw in the original that it’d actually inherited from the original Hyperzap which meant it was possible to just sit still and hold the fire button and, whilst the gameplay is still simple enough, that updates does make things significantly more manic, especially on the later attack waves when nasties really start to shift around. It still won’t win any awards of course, but this version is a lot more fun to play!

As is always the case, source code and the relevant binaries can be downloaded from GitHub for folks wanting a delve around under the hood and there’s already a trained crack by Excess which was, rather impressively, released before I’d even finished writing this blog post about my own release.