Fiddling whilst ROMs burn

Just a quick update to mention a new C64 release; Vallation (which defines as a “rampart or entrenchment”) is my entry for the RGCD 16K cartridge competition this year. The game itself is a flip screen shoot ’em up similar in style to Cybernoid but using character-based graphics rather than bitmaps, running from under 16K compressed and nowhere near as painfully difficult to play! Here’s what the most recent debug build (with handy border colour changes showing where the 6510 is busy) looks like:

The 16K version which is going to be released during the competition has two levels containing over forty screens and we’re just waiting for the final music from Sean Connolly before it can be properly declared “done”… and if there’s time and space, a brave but ultimately foolhardy attempt to cram a third stage in will probably be made.