ICC Anon (C64) released

Things are certainly getting busy in the CSDb Intro Creation Competition… and there’s another C64CD entry from aNdy to enjoy as well now! It’s called ICC Anon and, if the screenshot in the thumbnail doesn’t give the game away, is themed around a certain unidentified hactivist group and in particular the Guy Fawkes mask that has come to represent them.

There’s also a bit of lower border use; the basics of taking those borders out are relatively simple but, because those parts of the screen were never meant to be visible, it takes a bit of experimentation to work out what the hardware sprites are going to do there. Since this is aNdy’s first go at using that area it came out well!

Funky Stars (C64) released

Just a quick post to talk about Funky Stars, a new release for t’other label from new member aNdy; the name comes from the stars behind the logo and a lovely cover of Quazar/Sanxion’s Impulse Tracker tune. This is also an entry into the CSDb Intro Creation Competition for the 16K category, which is always a Good Thing in my book.

It was something of a surprise to hear that somebody else actually wanted to be a member of C64CD and I had to tweak the CSDb entry accordingly whilst pushing this out… so I wonder if there’s anyone else out there?

Here Goes (C64) released

So here we go with Here Goes, my first entry into the Intro Creation Competition for 2019 and, as promised yesterday, it’s for the 4K category; despite the limited memory footprint it’s still got 200 scanlines worth of raster colours, the logo and scrolling message required for all entries and a piece of music from Sack; the latter is a SID cover of the Amiga module Freeman which comes in at under 950 bytes long when Goattracker has finished weaving it’s magic!

The memory footprint for this one is a close to the wire $0400 to $13ff and a smattering of zero page use, with the screen data being decompressed directly to $0400 before the code starts up to save having to keep a second copy somewhere else beforehand. The source code can be grabbed from GitHub for anybody who might enjoy prodding around my slightly spaghetti-like code…