Workprint – August 2019

Since I completely forgot about posting it last month, here’s the extended workprint for August 2019 and… erm, not much is actually happening right now. Well okay that’s misleading, things are actually going on and projects are being worked on, but the majority of it is still behind closed doors.

After the rush to get Death Weapon over the line for the RGCD competition I’m also a little “burnt out” on game code so it’s demo time and one thing I can at least mention is getting a request via Twitter to code a second Gamerz Xtreme intro which is nearly complete, full of raster bars and just waiting on a few final tweaks to the music from aNdy and little extra functionality to allow for tweaking since it’s meant for use on a Twitch channel. As with the first intro that’s done by editing a “script” (actually a block of source code that sets some constants and provides things like scroll text) and then assembling the code around those modifiers.

After that, there’s some graphics on the go for Kreator of Commodore Master Soft – I forgot to shamelessly plug my small, logo-drawing involvement in his previous intro Second – and some doodling of ideas for the hopefully upcoming next instalment of the Intro Creation Competition over at the CSDb because that’s always fun. I possibly have some thoughts about longer form demo projects as well, but as usual those are kept hidden away at this early stage.

Gamerz Xtreme Intro (C64)

So no new posts since the last one bemoaning the lack of them; perhaps I need to write something each time there’s a new release, something this perhaps?

There’s a new Cosine release just appeared online, which was written as an intro for channel Gamerz Xtreme; channel owner Adam – who used to go by the handle Psycho Stick – basically wanted an oldschool crack intro style affair, so naturally I went for raster bars, sprite movements, a three colour logo swinging back and forth and cosine curves pretty much everywhere!

There isn’t a Github repository this time – since it was written for someone else it didn’t feel appropriate and the “plan” was never to release everything that way – but the source code comes with a text file that configures many of the on-screen elements such as the raster bars, sprites and logo, allowing their movement and colour to be tweaked; it’s not a perfect solution (I seriously toyed with writing a dedicated, Windows-based editor at one point) but does the job well enough and allows the intro to be changed over time without input from mas as the programmer.

And who doesn’t love a good raster split… or two hundred? The music is by Matt “4-Mat” Simmonds from the old Commodore Zone release Comets Trilogy which was used because, as a remix of Rob Hubbard’s classic Crazy Comets, seemed to fit nicely with the overall style.

In other news Sean Connolly has been beavering away with Ableton Live 9 recently so, along with the loop he did for Macro Clone Cafe, he’s produced a rather lovely new version of his track “A Sporting Chance” (the C64 version appears in Blok Copy) which can be heard in the little thingy above this paragraph or over at Soundcloud.