Here Goes (C64) released

So here we go with Here Goes, my first entry into the Intro Creation Competition for 2019 and, as promised yesterday, it’s for the 4K category; despite the limited memory footprint it’s still got 200 scanlines worth of raster colours, the logo and scrolling message required for all entries and a piece of music from Sack; the latter is a SID cover of the Amiga module Freeman which comes in at under 950 bytes long when Goattracker has finished weaving it’s magic!

The memory footprint for this one is a close to the wire $0400 to $13ff and a smattering of zero page use, with the screen data being decompressed directly to $0400 before the code starts up to save having to keep a second copy somewhere else beforehand. The source code can be grabbed from GitHub for anybody who might enjoy prodding around my slightly spaghetti-like code…

Workprint – October 2019

The list of computer-y things I’ve done lately has been rather minimal; there was an article for issue 200 of Retro Gamer that, with a little hindsight and after some encouragement from on high, I’m rather proud of especially since it’s quite a distance away from my regular comfort zone of writing news and reviews so I’ll be looking at feedback from behind the sofa when that issue goes out.

Cosine haven’t been given the thumbs up to release the Gamerz Xtreme intro yet, but that’s only a matter of time and still needs me to sit down and write some finalised scroll text, everything else is complete… oh, and there’s a ridiculously over-engineered DYCP scroller that I’ve been prodding away at in quiet moments for the last couple of weeks as well. There isn’t a “home” for it yet but, due to it being inspired by a demo released in the 1990s by an Australian coder, sprucing things up a bit and bunging the result over for Syntax at the start of November seems like a fairly good idea.