Just a quick post to mark the new month since I’m trying to get back into the habit. The main news this time is that a new iteration of Didi/Laxity’s Intro Creation Competition started up yesterday over at the CSDb and this time it comes in two flavours; both share most of the same rules but, along with the original 16K variant comes a new 4K category where the entire intro has to run from just 4,096 bytes of memory. That does sound limiting partly because it is, but sound is optional for 4K entries to make things a little easier.
Since I like this competition a little bit of [ahem] encouragement has been sent out to a few people as regards writing an entry or two already and, so far at least, nobody has told me to naff off because of it so that’s a positive!
As for myself, I’ve already got several notes about ideas for both categories, a fair bit of prototype code running and even some nearly finished intros including a feature complete 4K entry which is just waiting on some preset data. That should materialise on the interwebs very soon, possibly even tomorrow if all goes to “plan” and the siren call of the Columbo box set that’s been borrowing a lot of my free time doesn’t start up again…
The weather is getting colder, the nights are longer, Doctor Who and Strictly are on the telly so it must be Autumn already! The second monthly demo hasn’t been properly started yet so there’s nothing to even tease with, but “plan A” right now is for something that will probably work best if released at the end of the month. And, unless I get cold feet, there’ll also be a Github account opened by that point with a slightly tider version of MD201509‘s source being added around the same time.
I’ved also been asked to do an intro for Avatar recently, so can at least show off the nearly finished multicolour bitmap logo I’ve been drawing for that even if I haven’t decided on which version of the A to use just yet…
Finally, I might as well mention Clone Invasion, a small one-parter released last week that replicates Planet Invasion by the Harlow Cracking Service and tweaks things a little, extending the parallax effect into the upper and lower borders whilst beefing up the sprite colours. This was released under the C64CD “label” and I was also using it as something of a trial run to see how the Github desktop client felt.
I haven’t mentioned C64CD itself previously because it’s just a bit of interweb silliness on my part and this is, for want of a better word at least, my “serious” blog… but now I’m actively writing code under that label it might as well get the odd mention and to be honest it offered an excuse I spent a while looking for to revisit some of the demos which helped fire up my interest in coding as a teenager. There are already a couple of other releases that are fairly close to completion as well, so I’ll plug ’em here when that happens.